#pragma once

#include "GameDirector.h"

class Spirit : public Object
{
public:
	Spirit();
	~Spirit();
	void CreateSpirit(SDL_Surface *sSurface);
	void Draw(SDL_Renderer *render);
	void Draw(SDL_Surface  *surface);

private:
	SDL_Surface *pSurface;
	SDL_Texture *pTexture;
	SDL_Rect     m_rect;
};

